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Shockwave3D Tutorials

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Tutorials/Game 3D-Engine
Author:CR Team
A lot of people want to know whats the easiest way to calculate FPS in Director. Here are the steps: 1. Create a frame script by double clicking on the score area as seen in the pic.
Monday, 10 August 2009 | 2197 hits | Print | Read more
Tutorials/Game 3D-Engine
Author:CR Team
One can create some basic AI game logic using the timer objects available in Adobe Director scripting using the timeOut() method. Say you have a bunch of enemies to be spawned and they have to shoot continuously after a specific interval,( say a...
Thursday, 13 August 2009 | 1631 hits | Print | Read more
Tutorials/Game 3D-Engine
Author:CR Team
Saving a 3d world in Adobe Director 11.x is quite simple. Tere are 2 ways of doing the same, using the 2 methods: SaveW3d() and saveWorld(). SaveW3d: ( can be used only in a projector or Adobe Director authoring ) The behavior of this method...
Tuesday, 18 August 2009 | 1748 hits | Print | Read more
Tutorials/Game Physics
Author:CR Team
Similar to Angular Joints the way in which it is created, the only difference between them is that in Linear Joint the rest length is not restricted in movement but the angular rotation of the rigid body is. The above diagram shows that the...
Sunday, 18 May 2008 | 1882 hits | Print | Read more
Tutorials/Game Physics
Author:CR Team
Creating a physics scene is Director is simple. Let us follow the 5 step process: Create a 3d world ( name it ‘3d_scene’ ) using menu Insert-> Media Element -> Shockwave 3d Create a physics world ( name it ‘physX’ )using menu...
Thursday, 18 June 2009 | 1866 hits | Print | Read more
Tutorials/Game Physics
Author:CR Team
With Director 11.5 one can visualize the created proxy using the rb.properties property of the rigid body. Have a look at the help file for details on the same. The following code snippet will allow you to see the created proxy shaped in wireframe...
Saturday, 18 July 2009 | 2150 hits | Print | Read more

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