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FAQs/Physics Faqs
Author:CR Team
What is the most efficient way to create rigid bodies for collision in a game ? The most common question in mind when you start out creating a game level would be the right way to create collision volumes around your 3d models in the scene. Lets...
Wednesday, 02 September 2009 | 1868 hits | Print | Read more
FAQs/Physics Faqs
Author:CR Team
One of the most important terms that you need to understand if you have started out to write a 3D game using any 3D engine would be Rigid Bodies !! What is a RigidBody ? In physics, a rigid body is nothing but a  solid body of finite size in...
Monday, 05 July 2010 | 1903 hits | Print | Read more
FAQs/Physics Faqs
Author:CR Team
If you are new to the game development world or have the curiosity on how a 3D game works and how everything falls into place.. then read further... In a very high level view ( say you are in a spaceship and watching down at earth , earth being...
Monday, 05 July 2010 | 2319 hits | Print | Read more
FAQs/Physics Faqs
Author:CR Team
Why is a rigid Body needed and why is it so important ? In the above diagram you see a 3d Mesh ( usually coming from 3rd party applications like Maya / 3dsmax /blender etc ) in blue and rigidody created using a physics engine like Ageia / Havok...
Tuesday, 06 July 2010 | 1609 hits | Print | Read more
FAQs/Physics Faqs
Author:CR Team
Unlike rigidbodies (discussed here) , SoftBodies are meshes / models that simulate the behavior of a deformable object that is subject to external forces. External forces here can be collision, force etc. In the illustration one can see a...
Sunday, 07 November 2010 | 2143 hits | Print | Read more
 


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