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FAQs/Shockwave Faqs
Author:CR Team
Director physics engine from version 11 onwards throw up unique number each reporting a different kind/type of error. Here is a list of commonly thrown error codes ! -21 : Mesh deform is not added for the Model. Each 3d model that needs to be...
Saturday, 01 August 2009 | 1591 hits | Print | Read more
FAQs/Shockwave Faqs
Author:CR Team
How do you go about using mouse in 3d World ? MoveCursor Xtra : Well one good spot to start looking for is the Move Cursor shockwave Xtra. This is a great help to get your cursor on sprite and 3d world aligned at the same point in the stage....
Saturday, 01 August 2009 | 1458 hits | Print | Read more
FAQs/Shockwave Faqs
Author:CR Team
There is a certain process in order to manage the rigid bodies created using Director+Ageia physics engine. Few are the things that need to be kept in mind while making use of rigid bodies in your 3d environment: We have listed 6 of them for now...
Monday, 10 August 2009 | 1819 hits | Print | Read more
FAQs/Shockwave Faqs
Author:CR Team
Lot of questions on writing RTS ( Real time strategy ) games for a browser involving 3D. So the post dedicated o answering/clearing few doubts. 2 specific one’s listed below: Thanks for answering my RTS question quickly. it is coming along I am...
Saturday, 18 July 2009 | 1810 hits | Print | Read more
FAQs/Shockwave Faqs
Author:CR Team
The rigid body I created in Director sometimes tends to curve when a force if applied to it. i expect it to travel in the direction of force in a straight line. How do I fix it ? Director 11.5 introduced a rigidbody property called the...
Tuesday, 25 August 2009 | 1547 hits | Print | Read more
FAQs/Physics Faqs
Author:CR Team
What is the most efficient way to create rigid bodies for collision in a game ? The most common question in mind when you start out creating a game level would be the right way to create collision volumes around your 3d models in the scene. Lets...
Wednesday, 02 September 2009 | 1868 hits | Print | Read more

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