CodeRecipe( );

one stop for all game coders..

Follow us on Twitter
Home
What is a RigidBody Print E-mail
User Rating: / 2
PoorBest 
Written by CR Team   
Monday, 05 July 2010 10:16

One of the most important terms that you need to understand if you have started out to write a 3D game using any 3D engine would be Rigid Bodies !!

What is a RigidBody ?

In physics, a rigid body is nothing but a  solid body of finite size in which change in original shape ( deformation in other words ) is not allowed. The following figure show what this means…

rigidbody_points

In the image consider the gray highlighted area to be the rigid body ( RB ) , the red circles are points on the surface of a rigid body.

The blue lines indicate the external forces acting on the points ( the surface of the rigidBody ).

Now the simple rule is that something can be considered a rigidBody if the points on the surface don't move even when some external forces are applied on them.

Before getting into more detail, we need to know how a rigidbody is used inside games…

coming soon…


 

CR Login

CodeRecipe Store

Twitter Feed

CR :) >>: RT @indiegamescom: Student game dev competition Dare to be Digital now accepting applicants http://t.co/Hf1phWJG