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AndroidManifest Android and Unity 3D

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We started developing games for several of our clients on mobile device ( has been few years ) . Also note that Coderecipe is now much bigger network of developers all over the world working together to create games and 3D worlds for mobile platforms !

Unity has been our choice for Android game development :) .

The point we wanted to write this article was to give back to community what we have learnt writing several games and spending infinite hours trying to get things to work !! So here we go...

One of the main roadblocks we hit when trying to write/port our games to Android using Unity was the most dreaded Androidmanifest.xml file ( This file alone can cause nightmares ! ). If your client wants to add some specific stuff like icons for a certain platform or device Assets\Plugins\Android is the place to do it !

Here are the steps to follow :
  1. Go to <ProjectRootFolder>\Temp\StagingArea . You can find the AndroidManifest.xml and the res folder (NOTE: the Temp\StagingArea folder will only appear if you have built an APK for android )
  2. Copy the "res/" and AndroidManifest.xml into <ProjectRootFolder>\Assets\Plugins\Android
  3. Add the required changes to AndroidManifest.xml file and place the images you need into required folders inside res/ folder.
  4. Make sure the minimum sdk version matches your requirements.
  5. Rebuild you APK inside unity using "File -> Build Settings -> Build"
  6. Unity will now pickup the AndroidManifest.xml file and the changes you made from <ProjectRootFolder>\Assets\Plugins\Android folder.

That's it ! This should allow you to make changes to icons etc when you build your APK ( you could also write a few scripts that would swap the needed icons )


Last Updated ( Sunday, 07 April 2013 08:40 )
 

Klick Todo

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ic_launcher Klick Todo version 1.82 is out !

Klick Todo – An innovative hassle free minimal click Todo App ! A very simple to use Todo App with philosophy – Keep It Simple !

Make life simpler with easy to manage tasks !

android_market

Klick Todo Features:

  • Klick Todo - An innovative hassle free single click Todo App !

    A streamlined todo/task app that makes all controls available on a single view ! Never again does one have to browse away from their tasks list !!

    Inputs from designers working in the print industry to make Klick Todo snappy,user centric and accessible to all age groups.

    Klick Todo Features:
  • All properties of the task just a single click away and on the same Screen !
  • Set notification + alarm for tasks with a single tap
  • Set Due Date and Time for a task with a easy to use scrollable date/time setter.
  • Blazing fast and user friendly UI
  • Marks tasks overdue with color schemes
  • Easily differentiate tasks to be done Today with predefined color schemes
  • Tasks are automatically sorted by date
  • Tasks marked completed are automatically pushed to the bottom of the list.

Try it to experience this innovative app !Help/Documentation : http://ktodo.coderecipe.com/ktodo-help/

More info please visit here

 

Last Updated ( Friday, 30 March 2012 15:06 )
 

World of Android

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Amazing world of Android

We will soon be starting a tutorial covering the various aspects of writing native application using the Android SDK.
For now for people who dont know about android !

What is Android?

Android is a software stack for mobile devices that includes an operating system, middleware and key applications. The Android SDK provides the tools and APIs necessary to begin developing applications on the Android platform using the Java programming language.

Features

Application framework enabling reuse and replacement of components
Dalvik virtual machine optimized for mobile devices
Integrated browser based on the open source WebKit engine
Optimized graphics powered by a custom 2D graphics library; 3D graphics based on the OpenGL ES 1.0 specification (hardware acceleration optional)
SQLite for structured data storage
Media support for common audio, video, and still image formats (MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, GIF)
GSM Telephony (hardware dependent)
Bluetooth, EDGE, 3G, and WiFi (hardware dependent)
Camera, GPS, compass, and accelerometer (hardware dependent)
Rich development environment including a device emulator, tools for debugging, memory and performance profiling, and a plugin for the Eclipse IDE

Please follow this section for more updates ! 

Cheers,
CodeRecipe Team !

Last Updated ( Friday, 15 July 2011 12:24 )
 

What is a physics Engine ?

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If you are new to the game development world or have the curiosity on how a 3D game works and how everything falls into place.. then read further...

In a very high level view ( say you are in a spaceship and watching down at earth , earth being the game here ) , a 3D game is usually made up of the following components:

  • A 3D engine - takes care of 3d models/mesh (which you create using 3rd party tools like Autodesk Maya, 3DSMax) , lights , rendering and so on
  • A Sound engine - takes care of sounds in a game ( say firing , explosion etc )
  • A Physics Engine - takes care of all math related calculations like collision, external forces ( gravity , velocity etc )
  • A programming Engine - usually a compiler that ships along with engine that converts your code into machine code and is the controlling factor for all the 3 engines listed above.

 

Last Updated ( Friday, 15 July 2011 12:25 ) Read more...
 

How to be a gamedev...

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This is the most common question that has been asked , pondered over .... by a lot of you guys out there sometime in your lifetime incase you are already a game developer, If you are not one then these tips and tricks that we have collected from various forums and tweets might help guys... ( covering only 3D game and beyond )

1) Learn how to code! Don't concentrate on a language... Any language would do to start with, c/c++ is a good language in case you want to get into big production houses. Most of the non-Idie games are written using c/c++ these days ! ( see this and this )

Last Updated ( Monday, 05 July 2010 09:45 ) Read more...
 
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